Waiting For Heroes

Opening Villains

When rumors of a game cycling between the names “Blizzard DotA” and “Blizzard All-Stars” were surfacing around 2010-2011, I was just about done with the whole MOBA genre of games. For me, personally, the days of classic DotA All-Stars were more or less over with. The new generation consisting of Heroes of Newerth, League of Legends and Dota 2 was on the rise and I did not intend to spend more time on MOBAs. I just started playing a lot of competitive StarCraft II so there was virtually no time for me to simultaneously juggle school, my social life, a few games, and most importantly, sleep.

However, prior to the growing hype of a standalone Blizzard DotA-like game, I played DotA All-Stars religiously. I never really jumped into professional DotA tournaments or fixed team games since I enjoyed playing with random people every single game. (To be honest, I just liked carrying pubbies). I believed that was a very essential element in making DotA All-Stars, a WarCraft III map made by fans for fans, a fun experience.

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