Unsure On What Hero is Right For You in Heroes of the Storm? Trikslyr Can Help!

ign arena trikslyr talks about heroes of the storm classes

Epic level CM Trikslyr sat down with IGN to give the 411 on the Heroes in Blizzard’s Heroes of the Storm!

Here’s the link to IGN’s new MOBA page on YouTube, featuring my personal favorite Hero, Uther, in the banner image!

Hit the break for the embedded videos!


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Heroes of the Storm – First Look; featuring Nova Gameplay

Heroes NovaHey, all! Jaetch here. It’s been a while since I submerged myself in the Heroes of the Storm world. As I’m primarily a Diablo III player, the recent (well, month-old) launch of D3’s first expansion, Reaper of Souls, pretty much ate up all my gaming time and I am totally okay with that.

However, I did not forget there’s something on my table that I have to taste. That’s right, the Heroes of the Storm Technical Alpha.

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Many Games, One Genre – Can’t We All Just Get Along?

hots3.jpgBlizzard has said from day 1 that they wanted to set themselves apart from the MOBA (multi-player online battle arena) genre. They have gone so far as to call Heroes of the Storm a “team brawler” instead of classifying it as a MOBA. For those who have not had the chance to play the technical alpha, you may be asking, “Is this just hype? Is the game really any different than Heroes of Newerth, League of Legends, or DOTA 2?”

The answer, friends, is a definitive YES. First of all, the games are much shorter. Blizzard made this goal no secret; indeed, games typically last for about 20-25 minutes when playing against other humans. This is much shorter than MOBAs, which can last 45-60 minutes in many cases. There isn’t always time to play a game for that duration. Let’s face it – many of us have work, kids, and other obligations that eat up our free time for gaming.

A second difference that is very noticeable is the game play. In MOBAs, you have to focus on last-hitting, itemization, runes, skill shots, etc. There is still a lot of fun, tactical play in Heroes, but without all of the bloat. Instead, players can focus on choosing talents that benefit the team in that moment, fun map objectives, daily quests, and skillfully pushing lanes to drain turrets of ammo. This style of game play has a much shallower learning curve and allows players to start having fun with the game immediately.

The third difference that I will mention is how disconnected players are handled. Nothing is more frustrating, especially in ranked matches, than having a player DC. Unless your team is really fantastic and the other team is not playing so well, you will almost always lose a 4v5. In Heroes, disconnected players are transformed into AI players. While an AI player is never going to do as well as a human, it is certainly more helpful than having nothing at all. Unfortunately, at this point, AFK players are not dealt with in the same fashion. Hopefully, Blizzard will incorporate this into the game as the alpha and beta testing continues!

*hint hint Blizzard*

So why does all of this matter? There has been a lot of talk about Heroes being “the League/DOTA 2 killer.” My argument is: Does Heroes have to be a MOBA killer? Can’t it just be a fantastic, stand-alone game option, as Blizzard seems to have intended by differentiating the genre to team brawler? Heroes provides a fast-paced and fun experience for gamers on a time crunch, avid Blizzard fans, and/or MOBA novices that want to learn the play style without feeling overwhelmed. The game play is simpler in many cases and allows anyone to step in and enjoy, whereas traditional MOBAs have a very steep learning curve. For those that want to keep with the more technical aspects of creep farming and specialized item builds, you can always jump on a MOBA and have that experience. Each game has its own cult following and there is no reason Heroes of the Storm has to end that. Can’t we all just get along? :)

Don’t forget to tune in to our live podcast or Heroes live stream matches each Monday night at 10pm EST!

~ NerdiChar

Heroes of the Storm Holiday Updates

Heroes Q&ARecently, Blizzard put out a neat Q&A video that gave us a ton of new info regarding the development for Heroes of the Storm, just in time for the holiday season. The video is pretty long, but it’s well worth the watch for anyone writhing in anticipation for this game…

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Waiting For Heroes

Opening Villains

When rumors of a game cycling between the names “Blizzard DotA” and “Blizzard All-Stars” were surfacing around 2010-2011, I was just about done with the whole MOBA genre of games. For me, personally, the days of classic DotA All-Stars were more or less over with. The new generation consisting of Heroes of Newerth, League of Legends and Dota 2 was on the rise and I did not intend to spend more time on MOBAs. I just started playing a lot of competitive StarCraft II so there was virtually no time for me to simultaneously juggle school, my social life, a few games, and most importantly, sleep.

However, prior to the growing hype of a standalone Blizzard DotA-like game, I played DotA All-Stars religiously. I never really jumped into professional DotA tournaments or fixed team games since I enjoyed playing with random people every single game. (To be honest, I just liked carrying pubbies). I believed that was a very essential element in making DotA All-Stars, a WarCraft III map made by fans for fans, a fun experience.

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Carbot Animations – Heroes of the Storm, the Tribute Shown at BlizzCon 2013

Carbot HotSIf you are a StarCraft 2 player and a fan of excellent comedic animation than chances are you know of Car Bot Animations.

If you are reading this blog post, then you are a fan of Heroes of the Storm.


How do these two things cross paths?  Well at BlizzCon 2013 we were privileged enough to be shown a tribute video to Heroes finely crafted by Car Bot Animations and it was, in a word, sublime!

Watch the video after there break!

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Heroes of the Storm NOT to be shown or playable at Dreamhack 2013

Dreamhack Winter 2013, the gamers mecca of Europe which takes place in Sweden, began yesterday – 28th November – and runs through 1st December.

Blizzard will have a decided presence at the convention, with confirmed showings of Hearthstone: Heroes of Warcraft, Warlords of Draenor (the upcoming World of Warcraft expansion) and Reaper of Souls (the upcoming Diablo 3 expansion).

To our surprise, however, there is no announcement or seemingly any plan to show Heroes of the Storm.  This seems a bit odd considering just how polished the game is, and how well it played even in it’s alpha stage on the Blizzcon 2013 show floor.  Particularly because Heroes is poised to go up against MOBA giants like DotA 2, League of Legends, and Heroes of Newerth – which all have major placement at Dreamhack, including structured tournaments.

I can understand that Blizzard doesn’t want to have a tournament for Heroes just yet.  I can also understand that they do not want to release too much information about the game just yet.  But at a convention like Dreamhack, Heroes could easily fire a shot across the bow of the MOBA competition even with the trailer being shown and the alpha being playable that we had access to at Blizzcon.

Hopefully this doesn’t show that the timeline for Heroes of the Storm is longer than we have hoped, and that the game will not reach beta, let alone release, until well into 2014.

We shall see.

~Vincent // Rilandune