Hey, all! Jaetch here. It’s been a while since I submerged myself in the Heroes of the Storm world. As I’m primarily a Diablo III player, the recent (well, month-old) launch of D3’s first expansion, Reaper of Souls, pretty much ate up all my gaming time and I am totally okay with that.
However, I did not forget there’s something on my table that I have to taste. That’s right, the Heroes of the Storm Technical Alpha.
Recently, Blizzard put out a neat Q&A video that gave us a ton of new info regarding the development for Heroes of the Storm, just in time for the holiday season. The video is pretty long, but it’s well worth the watch for anyone writhing in anticipation for this game…
When rumors of a game cycling between the names “Blizzard DotA” and “Blizzard All-Stars” were surfacing around 2010-2011, I was just about done with the whole MOBA genre of games. For me, personally, the days of classic DotA All-Stars were more or less over with. The new generation consisting of Heroes of Newerth, League of Legends and Dota 2 was on the rise and I did not intend to spend more time on MOBAs. I just started playing a lot of competitive StarCraft II so there was virtually no time for me to simultaneously juggle school, my social life, a few games, and most importantly, sleep.
However, prior to the growing hype of a standalone Blizzard DotA-like game, I played DotA All-Stars religiously. I never really jumped into professional DotA tournaments or fixed team games since I enjoyed playing with random people every single game. (To be honest, I just liked carrying pubbies). I believed that was a very essential element in making DotA All-Stars, a WarCraft III map made by fans for fans, a fun experience.